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Valorant spike plant sound
Valorant spike plant sound









The Spike has a 45 second detonation timer and will start to beep at a consistent frequency, which can be heard by any players in audio range. Once a Defender has spent 3.5 seconds defusing a spike, this progress will be saved if a Defender cancels the defuse, the defuse time is only reset to 3.5 seconds, the outer casing will only fall to halfway, and the audio cue given when defusing changes to a higher pitch. Defenders can rotate their body during defusing to view all angles from the spike's position and watch out for any attackers that might appear to prevent the defuse. Reattempting a defuse requires another 7 seconds. The Defender is rooted during defusing, but can cancel at any time, with the lights turning back to blue and the outer casing falling back down to the floor. Attackers can use this info to work out if a Defender is attempting a defuse whilst out of sight (such as if they are behind the cover of a crate). The spike's lights, usually light blue during countdown, turn red and the spike's outer casing begins to rise up from the floor to the top of the spike.

valorant spike plant sound

Defusing takes 7 seconds, with an audio cue being given to all players in range each time a Defender attempts a defuse. Attackers can rotate their body during planting to position and plant the spike in very specific locations on the site.ĭefenders can defuse the spike using a Defuser. The carrier is rooted during planting, but can cancel at any time. Once the spike has been planted, this action is announced to all players and a countdown begins. Planting takes 4 seconds, with an audio cue being given to all players in range each time an Attacker starts a planting sequence. The Spike can be planted in a designated site. on top of crates and walls that only agents like Jett, Omen, and Raze can reach using their mobility abilities), it will proceed to automatically bounce off of the structure until it falls onto the ground.

valorant spike plant sound

If the spike is dropped in a location that cannot be reached by most agents (i.e. A dropped spike is visible on the minimap to Attackers, and to Defenders while they have sight of it.

valorant spike plant sound

When an attacker carrying a spike is killed, the announcer will tell both teams that the spike has been dropped and where this happened. If all attackers leave their spawn without anyone picking up the spike, one of the agents on the attacking team will play a voiceline reminding players that the spike is still in the spawn area and that it needs to be picked up. The spike is carried like a weapon the carrier can drop the spike, and it can be collected only by other Attackers. The team will see an icon appear below the carrier's portrait. At the start of a round, the spike is dropped in front of the Attackers and can be run over to be collected.











Valorant spike plant sound